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Showing posts from August, 2020

Battle Chasers: Nightwar - COMPLETED IT MATE - Review

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Battle Chasers: Nightwar Now then! This is a game that drew me purely at first with it's cover art on the Xbox Store, it sealed the deal completely by being on Gamepass a few weeks later and me "umming and ahhing" over it.  I found out literally RIGHT NOW as I'm writing this that it's based on a comic book that started in 1998... May have to pick that up! Regardless, let's get down to the game at hand. This game summed up to it's core elements (and from now abbreviated to BCNW) is a wonderfully crafted take on turn based RPGs that people have come to love. You adventure through a world fighting monsters, growing your party and crafting weapons. Can you ask for more?  Well yes it turns out I think there are definitely elements that could be improved further but the experience I had playing this game was a perfectly positive one! In their own words this is described as "American made JRPG and dungeon-crawler, based on the best-selling Battle Chasers com

Neo-Nostalgia - Ex-Zodiac Demo Review - Indie Gaming

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For the past few months I'd seen clips floating round of a game similar in play style to Lylat Wars (Starfox 64 for international readers). And now finally I'd come across their Kickstarter... which ended 2 days before I found it! DAMN IT!  At least they surpassed their funding goal! The game is being created by the one man wonder team Ben Hickling ( https://twitter.com/BenHickling ) saving for one aspect, the music. Which has been created by the ever talented  +TEK ! I was lucky enough to get hold of the demo available over on their Kickstarter to test some of the gameplay and I've got to say I loved what I experienced! Greeted & Treated When you boot up the game you're greeted with a classic SNES era title screen which is very reminiscent of Megaman-X and music that twigs my childhood strings as the first two chords are the same as Lylat Wars' intro screen chime in. Oh yes. I'm in. You had me at the title screen and I haven't even pressed start yet. We